The five steps for the correct setting of the FFB on ACC It is not possible to know when the required ACC force is greater than what our wheel can deliver as there is no game display showing this parameter. To avoid clipping, we suggest you follow our setup recommendations, shown below. In all cases, you can reduce the risk of clipping by reducing the gain value in the game settings menu. Steer linearity: is the relationship between our input on the wheel and the output in the game, in terms of rotation angle. This means that if you set 1.00 to 1 degree of input on our steering, the output in the game is also 1 degree. It is recommended to set it to 1.00 under all circumstances.Ĭlipping is the phenomenon that occurs when the game is asking for more force on our wheel than it is physically capable of producing. This results in force peaks that are cut and manifest as a constant output equal to the maximum force our steering wheel is capable of. Steer lock: this is the maximum amount of rotation the steering wheel can perform before locking. This value should be set to mimic the rotation of the car’s steering wheel in the game. On PC this adjustment is preset within the game in order to automatically adapt to the rotation angle of the chosen car (function known as soft-lock) if, on the other hand, you are playing on console, the steer lock must be adjusted from time to time, depending on the car you are driving (see tables at the bottom of the page). However, this can vary depending on whether the circuit is bumpy or not.įrequency : This is the speed of the signal from the game to the wheel. For all modern racing wheels this parameter should be left at 333Hz. For older wheels, such as the Logitech G25 / G27, this parameter should be raised to 111Hz. Road Effects: This setting will change the way you perceive bumps and undulations on the road surface. For Direct Drive wheels and some belt driven wheels, keep this value at 0, for entry-level wheels a value between 20 and 40 should be used. Minumum force: is the constant force applied to the steering wheel to keep it centered. For entry-level products such as the Logitech G29 / G920 and some Thrustmaster steering wheels, minimal force is applied to counteract the steering dead zone.ĭynamic damping : is the actual weight of the car. As the speed of the car increases, the steering wheel becomes lighter. Dynamic damping can be lowered to reduce this effect. For mid and high range steering wheels this parameter is usually left at 100% for entry-level steering wheels it should be lowered to help keep some weight on the steering wheel at high speeds. Gain: is the maximum force delivered by the game through the wheel. A higher gain setting means more force produced. Gain is a quick and easy way to change the intensity of the FFB, however, if set too high, it can cause “Clipping”. The figure below represents a periodic sawtooth effect. Let’s start by saying that Force Feedback is a set of events, such as resistance (torque contrary to the rotation set by the user), the sensation of push (self-aligning torque) or periodic actions (a force that pulsates according to a defined wave pattern, for example, if you’ve damaged the car sometimes the simulator software will add a vibration), that your steering wheel generates during the game phases to replicate the same stresses and sensations you feel when driving a real car. What is the correct FFB setting? What feelings does a good FFB convey? Like all aspects of motorsport, the FFB settings may still require some changes to suit your personal preferences. In fact, the various techniques and driving styles demonstrate that there is no “one size fits all” setting, that is, one that works for everyone. This will be covered in more detail below. This article aims to give you a better understanding of the specific settings of the FFB through ACC and the settings related to your particular configuration of your equipment. In addition, you will find explanations about the specific firmware settings for your wheel. This article reports Driver61’s recommendations for setting the Force Feedback (FFB) on Assetto Corsa Competizione. Whether you are a new player to the popular franchise or an experienced driver, in this article there are really great tips from Driver61 to help you get the most out of your wheel in terms of FFB.įorce Feedback is the main sensory input from the simulator to your body therefore, it is imperative that the FFB is set up correctly. Nowadays there are many different types of wheel, wheel bases, pedals and game settings that make understanding FFB more complex.
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